X = (-1.9582171030189295, -1.770041889981502)
Y = (14.18739197657408, -1.7037808404072488)
a = Line(X, Y)
O = Point(a)
Z = (2.2383160366837678, 4.65727991872105)
b = Ray(O, Z)
c = AngularBisector(Y, O, Z)
d = AngularBisector(Z, O, X)
A = Point(c)
B = Point(d)
n = Ray(O, A)
m = Ray(O, B)
α = Angle(Y, O, A)
β = Angle(A, O, Z)
γ = Angle(Z, O, B)
δ = Angle(B, O, X)