A = (14.94252191927688, 5.129744036588115)
B = (10.256491279037434, -3.354437754161199)
C = (22.316854347864222, -3.403764392479509)
a = Line(A, B)
b = Line(B, C)
c = Line(C, A)
đa giác1, c_1, a_1, b_1 = Polygon(A, B, C)
d = AngularBisector(C, B, A)
e = AngularBisector(B, A, C)
f = AngularBisector(A, C, B)
I = Intersect(d, e)
g = Segment(A, I)
h = Segment(I, B)
i = Segment(I, C)
j = OrthogonalLine(I, b_1)
k = OrthogonalLine(I, a_1)
l = OrthogonalLine(I, c_1)
M = Intersect(l, c_1)
L = Intersect(j, b_1)
K = Intersect(k, a_1)
m = Segment(I, L)
n = Segment(I, K)
p = Segment(I, M)
q = Segment(A, B)
r = Segment(B, C)
s = Segment(C, A)
α = Angle(C, K, I)
β = Angle(A, L, I)
γ = Angle(B, M, I)
δ = Angle(L, C, I)
ε = Angle(I, C, K)
ζ = Angle(K, B, I)
η = Angle(I, B, M)
θ = Angle(M, A, I)
ι = Angle(I, A, L)