A = (-6.167444956816595, 4.027319508273551)
B = (-5.401177400258017, -4.584068270194262)
C = (5.837413429267776, -1.4825091126952612)
đa giác1, c, a, b = Polygon(A, B, C)
α = Angle(C, B, A)
β = Angle(A, C, B)
D = (14.740712657853141, 1.400116457215573)
E_1 = (-6.057978163022511, -11.480476279221453)
d = Ray(D, E_1)
e = Circle(D, a)
E = Intersect(e, d, 1.0)
D'_1 = Rotate(D, -(α), E)
D' = Rotate(D, -(β), E)
γ = Angle(D', E, D)
f = Ray(E, D')
F' = Rotate(E, α, D)
δ = Angle(E, D, F')
g = Ray(D, F')
F = Intersect(f, g)
đa giác2, g_1, d_1, f_1 = Polygon(D, E, F)
ε = Angle(D, F, E)